Monday 2 November 2009

The larger animation, filmed in the morning before the presentation... GOOD TIME ORGANISATION SKILLS THERE BUDDY!

Oh and i'll explain it, due to it being a rough draft, the shape is a 'dino' it peaks on screen, then it sniffs about - smells the buildings. A quick zoom into the buildings to see a man, who's face drops at the sight of the 'Dino' running towards the buildings, which it then runs and jumps on.

Good Stuff.

Saturday 31 October 2009




Ok so I spent all night drinking coffee, I have the greasiest skin known to man, or thereabouts.


However I do have a rather crudely photographed test of the very start of my '20 second' or 'large animation' to put up here.


HIP HIP HOORAH!


Anyway, I decided I write a quick breakdown of whats happening in the animation.

(Here's a photo of some lovely, 'oh so' descriptive notes I scribbled myself. >>>>>>>>>>>>>>>>)

The animation should (using should not will, for obvious, i'm an amatuer reasons) last about 15-20 seconds. Although these plans are subject to change, the intial idea is to have a 'dinosaur style godzilla thing' (descriptive right!) poke his head into view and a peaceful city be in the corner, withs clouds passing it by.

Then the 'Dino' will poke its nose in view and give a few quick sniffs. After a seconds pause, he (the dino) is going to run on and jump up and down on the city before sitting down and looking outstandingly pleased with himself.

So yeh... thats the plan.

My Jumping Test :

Its fairly basic - but the idea was to try and keep it that way. I did use a reference, but it was a live action one, it was photo's taken by the artist/photographer Eadweard Muybridge.

I figured, seeing as though I still had to make his 7 or 8 photographs into 24 frames, i still had to do most of the legwork, and still spent three quarters of an hour jumping like a kangroo from one end of my room to the other. As well considering basically i had to draw the poses in the 7 or 8 photographs he'd taken too, I think its based on - not plagarised.

Don't get me wrong, it is heavily... HEAVILY based on Muybridges work and i'm not going to try and pan it off as completely my own, I've definatly given him credit. So don't get all ITS STOLEN... WAH!

Things I'd change, well for a simple test, i don't think i'd change that much.

The end of the jump is off, he slides across the floor slightly. So, I'd more than likely correct that.

Also I'd probably have done a couple more tests if i'd had time, but i just wanted to get the basic knowledge in. Although on reflection I think I may have missed a part by referencing photographs, because I didn't get to tackle the sort of 'life drawing' element, which other people did drawing the positions of themselves or friends jumping around.

Friday 16 October 2009

Initial Flipbook.

The First project in the 'Illussion of life'. My flip book went ok, I was fairly happy with how it turned out, I don't think i'd really do that much differently, because it gave me a good idea of the patience and things needed for animation.

One thing that did change in it tho was that its actually 1 and half flipbooks, due to us not talking that much between ourselves (lack of communication). So I had to add a little bit to make it end, where the next person's started.

All in all i'm pretty 'chuffed' with it.

Ball animation finals

This was my third and final of the "Ball Tests", its the only ball test with an obstacle in it. Honestly I don't think its bad at all, the only thing that grates on me is where the ball hits the second platform and jumps back a little bit. I believe this would happen, or wanted to, I just don't think it would have happened on this platform the gradient of the platform is too steep.

The principle of squash and stretch I still applied to both Tests (above and below), although I didn't really play around to much, which is a shame the 'hard ball' in the test above was a nice little experiment even if it didn't go to well. As it looks very lifeless and quite bland.

My Second 'Test' the first one i decided to save on paper with and draw two balls. Its alright, I'm not displeased with it, its just a little bland. Although drawing a ball on a different scale was a good experiment, even if it does stay at a constant speed.

I'm fairly pleased with both. They've taught me quite a bit in the processes of animation.

ball test 1

My very first ball test. Its not too bad for an initial attempt the balls a squishy one.

So there's quite exaggerated squash and stretch in it, but i'm a fan of old 'Ren and Stimpy' style action, so that'll do just fine.

I'm pleased with this test, i'm planning to give it another go however, removing the line, which shows the balls route across the page. As well as touching the whole thing up and maybe trying some balls based on different materials (not squishy).

Face Animation

Well after drawing this 'badboy', the first thing I learnt was a lesson in the CAMERAs at the BIAD, I shot it in "Doubles" although I didn't really, get why people were doing that... turns out, if your not sure. You should ask. Incase you want something to move quickly, but instead you take two photos of each frame and drag it out.

The other thing I'd change is; for an animation about exaggeration, the faces... aren't all that exaggerated. So not missing monday - wednesday being ill, and being in the lesson may have helped there (damn you flu!!).